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    <title>nes</title>
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    <updated>2026-04-19T07:56:21+00:00</updated>
    <id>https://links.biapy.com/guest/tags/1599/feed</id>
            <entry>
            <id>https://links.biapy.com/links/2986</id>
            <title type="text"><![CDATA[Plastic]]></title>
            <link rel="alternate" href="https://github.com/Amjad50/plastic" />
            <link rel="via" type="application/atom+xml" href="https://links.biapy.com/links/2986"/>
            <author>
                <name><![CDATA[Biapy]]></name>
            </author>
            <summary type="text">
                <![CDATA[NES emulator in rust with egui and TUI.

- [Episode 586: Kexec with Determination @ Linux Unplugged](https://linuxunplugged.com/586).]]>
            </summary>
            <updated>2025-08-29T00:14:13+00:00</updated>
        </entry>
            <entry>
            <id>https://links.biapy.com/links/5354</id>
            <title type="text"><![CDATA[NES Assets Workshop: NAW]]></title>
            <link rel="alternate" href="https://nesrocks.itch.io/naw" />
            <link rel="via" type="application/atom+xml" href="https://links.biapy.com/links/5354"/>
            <author>
                <name><![CDATA[Biapy]]></name>
            </author>
            <summary type="text">
                <![CDATA[NAW is a modern tool that enables the creation of art ready for use with NES development. Meant for artists, it imposes all NES limitations and gives you a WISIWYG workflow.]]>
            </summary>
            <updated>2025-08-29T06:49:46+00:00</updated>
        </entry>
            <entry>
            <id>https://links.biapy.com/links/5650</id>
            <title type="text"><![CDATA[NESFab]]></title>
            <link rel="alternate" href="https://pubby.games/nesfab.html" />
            <link rel="via" type="application/atom+xml" href="https://links.biapy.com/links/5650"/>
            <author>
                <name><![CDATA[Biapy]]></name>
            </author>
            <summary type="text">
                <![CDATA[NESFab is a new programming language for creating NES games. Designed with 8-bit limitations in mind, the language is more ergonomic to use than C, while also producing faster assembly code. It&amp;#039;s easy to get started with, and has a useful set of libraries for making your first — or hundredth — NES game.

- [NESFab @ GitHub](https://github.com/pubby/nesfab).

Related contents:

- [How to install NESFab @ pubby&amp;#039;s YouTube](https://www.youtube.com/watch?v=jr9DcsEWLqc).
- [NESFab - Créez vos jeux NES avec un langage de de dev moderne @ Korben :fr:](https://korben.info/nesfab-langage-programmation-moderne-jeux-nes.html).]]>
            </summary>
            <updated>2025-08-29T07:40:12+00:00</updated>
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