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    <title>webgpu</title>
    <link rel="self" type="application/atom+xml" href="https://links.biapy.com/guest/tags/284/feed"/>
    <updated>2026-08-01T22:08:16+00:00</updated>
    <id>https://links.biapy.com/guest/tags/284/feed</id>
            <entry>
            <id>https://links.biapy.com/links/13307</id>
            <title type="text"><![CDATA[Moebius Inpainting — WebGPU]]></title>
            <link rel="alternate" href="https://simonw.github.io/moebius-web/" />
            <link rel="via" type="application/atom+xml" href="https://links.biapy.com/links/13307"/>
            <author>
                <name><![CDATA[Biapy]]></name>
            </author>
            <summary type="text">
                <![CDATA[Run the Moebius inpainting model in the browser.

Paint over a region of an image to replace it; the denoising loop runs locally on your GPU. The first run downloads ~1.27 GB of weights from Hugging Face (then browser-cached). A WebGPU-capable browser (recent Chrome or Safari) is required.

- [moebius-web @ GitHub](https://github.com/simonw/moebius-web/).

Related contents:

- [Moebius - Effacer un objet d&amp;#039;une photo depuis votre navigateur @ Korben :fr:](https://korben.info/inpainting-image-navigateur-local.html).]]>
            </summary>
            <updated>2026-07-15T11:34:35+00:00</updated>
        </entry>
            <entry>
            <id>https://links.biapy.com/links/12911</id>
            <title type="text"><![CDATA[Liquid DOM]]></title>
            <link rel="alternate" href="https://liquid-dom-showcase.vercel.app/" />
            <link rel="via" type="application/atom+xml" href="https://links.biapy.com/links/12911"/>
            <author>
                <name><![CDATA[Biapy]]></name>
            </author>
            <summary type="text">
                <![CDATA[Liquid Glass for the Web .

Liquid DOM is a monorepo for WebGPU liquid-glass rendering, React bindings, Three.js integration, React Three Fiber integration, and the renderer-agnostic layout engine used by the higher-level APIs.

- [Liquid DOM @ GitHub](https://github.com/AndrewPrifer/liquid-dom).

Related contents:

- [\#133 - News Juin 2026, Bun passe à Rust, npm verrouille les scripts et SEO pour l&amp;#039;IA @ Double Slash :fr:](https://double-slash.dev/podcasts/news-jun26/)]]>
            </summary>
            <updated>2026-06-04T05:54:05+00:00</updated>
        </entry>
            <entry>
            <id>https://links.biapy.com/links/12437</id>
            <title type="text"><![CDATA[Gemma Gem]]></title>
            <link rel="alternate" href="https://github.com/kessler/gemma-gem" />
            <link rel="via" type="application/atom+xml" href="https://links.biapy.com/links/12437"/>
            <author>
                <name><![CDATA[Biapy]]></name>
            </author>
            <summary type="text">
                <![CDATA[Gemma Gem runs Google&amp;#039;s Gemma 4 model entirely on-device via WebGPU — no API keys, no cloud, no data leaving your machine. 

Your personal AI assistant living right inside the browser. Gemma Gem runs Google&amp;#039;s Gemma 4 model entirely on-device via WebGPU — no API keys, no cloud, no data leaving your machine. It can read pages, click buttons, fill forms, run JavaScript, and answer questions about any site you visit.]]>
            </summary>
            <updated>2026-04-09T09:11:46+00:00</updated>
        </entry>
            <entry>
            <id>https://links.biapy.com/links/11759</id>
            <title type="text"><![CDATA[ArcadeGPU]]></title>
            <link rel="alternate" href="https://aliyah-corp.github.io/" />
            <link rel="via" type="application/atom+xml" href="https://links.biapy.com/links/11759"/>
            <author>
                <name><![CDATA[Biapy]]></name>
            </author>
            <summary type="text">
                <![CDATA[A Complete WebGPU Game Engine for Browser &amp;amp; Desktop Arcade Oriented.

 ArcadeGPU is a high performance WebGPU game engine inspired by classic techniques that made retro games legendary. 

- [ArcadeGPU @ SourceForge](https://sourceforge.net/projects/arcadegpu/).

Related contents:

- [ArcadeGPU - Un moteur de jeu rétro qui tourne dans votre navigateur @ Korben :fr:](https://korben.info/arcadegpu-moteur-jeu-retro-web.html).]]>
            </summary>
            <updated>2026-02-09T09:09:48+00:00</updated>
        </entry>
            <entry>
            <id>https://links.biapy.com/links/11563</id>
            <title type="text"><![CDATA[ChartGPU]]></title>
            <link rel="alternate" href="https://chartgpu.github.io/ChartGPU/examples/" />
            <link rel="via" type="application/atom+xml" href="https://links.biapy.com/links/11563"/>
            <author>
                <name><![CDATA[Biapy]]></name>
            </author>
            <summary type="text">
                <![CDATA[Beautiful, open source, WebGPU-based charting library.

ChartGPU is a TypeScript charting library built on WebGPU for smooth, interactive rendering—especially when you have lots of data.

- [ChartGPU @ GitHub](https://github.com/ChartGPU/ChartGPU).]]>
            </summary>
            <updated>2026-01-22T12:52:30+00:00</updated>
        </entry>
            <entry>
            <id>https://links.biapy.com/links/129</id>
            <title type="text"><![CDATA[TypeGPU]]></title>
            <link rel="alternate" href="https://docs.swmansion.com/TypeGPU/" />
            <link rel="via" type="application/atom+xml" href="https://links.biapy.com/links/129"/>
            <author>
                <name><![CDATA[Biapy]]></name>
            </author>
            <summary type="text">
                <![CDATA[Type-safe WebGPU toolkit.
 A modular and open-ended toolkit for WebGPU, with advanced type inference and the ability to write shaders in TypeScript.

TypeScript library that enhances the WebGPU API, allowing resource management in a type-safe, declarative way. 

- [TypeGPU @ GitHub](https://github.com/software-mansion/TypeGPU).]]>
            </summary>
            <updated>2025-10-16T09:06:11+00:00</updated>
        </entry>
            <entry>
            <id>https://links.biapy.com/links/752</id>
            <title type="text"><![CDATA[WebGPU Worklets]]></title>
            <link rel="alternate" href="https://github.com/software-mansion-labs/react-native-webgpu-worklets" />
            <link rel="via" type="application/atom+xml" href="https://links.biapy.com/links/752"/>
            <author>
                <name><![CDATA[Biapy]]></name>
            </author>
            <summary type="text">
                <![CDATA[ThreeJS + wgpu-matrix + TypeGPU for WebGPU on Reanimated Worklets.

WebGPU Worklets allow you to run react-native-wgpu, Three.js, wgpu-matrix, and TypeGPU libraries on Reanimated Worklets on the UI Thread. With that integration, you can run smooth 3D animations backed by WebGPU using the Reanimated API and enjoy seamless integration with the Gesture Handler.]]>
            </summary>
            <updated>2025-08-28T18:03:16+00:00</updated>
        </entry>
            <entry>
            <id>https://links.biapy.com/links/5871</id>
            <title type="text"><![CDATA[Three.js]]></title>
            <link rel="alternate" href="https://threejs.org/" />
            <link rel="via" type="application/atom+xml" href="https://links.biapy.com/links/5871"/>
            <author>
                <name><![CDATA[Biapy]]></name>
            </author>
            <summary type="text">
                <![CDATA[JavaScript 3D Library.

The aim of the project is to create an easy to use, lightweight, cross-browser, general purpose 3D library. The current builds only include a WebGL renderer but WebGPU (experimental), SVG and CSS3D renderers are also available as addons.

- [Three.js @ GitHub](https://github.com/mrdoob/three.js/).

Related contents:

- [Three.js Instances: Rendering Multiple Objects Simultaneously @ Codrops](https://tympanus.net/codrops/2025/07/10/three-js-instances-rendering-multiple-objects-simultaneously/).]]>
            </summary>
            <updated>2025-08-29T08:16:34+00:00</updated>
        </entry>
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