<?xml version="1.0" encoding="UTF-8"?>
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    <title>retro-gaming</title>
    <link rel="self" type="application/atom+xml" href="https://links.biapy.com/guest/tags/310/feed"/>
    <updated>2026-04-27T10:43:49+00:00</updated>
    <id>https://links.biapy.com/guest/tags/310/feed</id>
            <entry>
            <id>https://links.biapy.com/links/12580</id>
            <title type="text"><![CDATA[Iron Wolf]]></title>
            <link rel="alternate" href="https://wolf.ironmule.dev/" />
            <link rel="via" type="application/atom+xml" href="https://links.biapy.com/links/12580"/>
            <author>
                <name><![CDATA[Biapy]]></name>
            </author>
            <summary type="text">
                <![CDATA[Wolfenstein 3D in Rust

The goal is to have a pixel, mod-friendly perfect recreation of Wolfenstein 3D in Rust.

- [Iron Wolf @ GitHub](https://github.com/Ragnaroek/iron-wolf).

Related contents:

- [Iron Wolf - Wolfenstein 3D recréé en Rust et jouable en ligne @ Korben :fr:](https://korben.info/iron-wolf-wolfenstein-3d-rust.html).]]>
            </summary>
            <updated>2026-04-20T09:49:44+00:00</updated>
        </entry>
            <entry>
            <id>https://links.biapy.com/links/12441</id>
            <title type="text"><![CDATA[OpenCiv3]]></title>
            <link rel="alternate" href="https://openciv3.org/" />
            <link rel="via" type="application/atom+xml" href="https://links.biapy.com/links/12441"/>
            <author>
                <name><![CDATA[Biapy]]></name>
            </author>
            <summary type="text">
                <![CDATA[OpenCiv3 is an open-source, cross-platform, mod-oriented, modernized remake of Civilization III by the fan community built with the Godot Engine and C#, with capabilities inspired by the best of the 4X genre and lessons learned from modding Civ3. 

- [OpenCiv3 @ GitHub](https://github.com/C7-Game/OpenCiv3).

Related contents:

- [OpenCiv3 - Civilization III renaît en open source @ Korben :fr:](https://korben.info/openciv3-civilization-3-open-source.html).]]>
            </summary>
            <updated>2026-04-07T07:00:04+00:00</updated>
        </entry>
            <entry>
            <id>https://links.biapy.com/links/12260</id>
            <title type="text"><![CDATA[Widelands]]></title>
            <link rel="alternate" href="https://www.widelands.org/" />
            <link rel="via" type="application/atom+xml" href="https://links.biapy.com/links/12260"/>
            <author>
                <name><![CDATA[Biapy]]></name>
            </author>
            <summary type="text">
                <![CDATA[Widelands is a free, open source real-time strategy game with singleplayer campaigns and a multiplayer mode. The game was inspired by Settlers II™ (© Bluebyte) but has significantly more variety and depth to it. Still, it is easy to get started through playable tutorials. 

- [Widelands @ GitHub](https://github.com/widelands/widelands).

Related contents:

- [Widelands - Le Settlers II open source fêtera cette année ses 24 ans de dev @ Korben :fr:](https://korben.info/widelands-jeu-strategie-open-source-settlers.html).]]>
            </summary>
            <updated>2026-03-23T15:58:38+00:00</updated>
        </entry>
            <entry>
            <id>https://links.biapy.com/links/12258</id>
            <title type="text"><![CDATA[GB Recompiled]]></title>
            <link rel="alternate" href="https://github.com/arcanite24/gb-recompiled" />
            <link rel="via" type="application/atom+xml" href="https://links.biapy.com/links/12258"/>
            <author>
                <name><![CDATA[Biapy]]></name>
            </author>
            <summary type="text">
                <![CDATA[A static recompiler for original GameBoy ROMs that translates Z80 assembly directly into portable, modern C code.

Related contents:

- [GB Recompiled - Vos ROMs Game Boy traduites en C natif @ Korben :fr:](https://korben.info/gb-recompiled-game-boy-decompilation.html).]]>
            </summary>
            <updated>2026-03-23T15:44:43+00:00</updated>
        </entry>
            <entry>
            <id>https://links.biapy.com/links/12060</id>
            <title type="text"><![CDATA[RetroTick]]></title>
            <link rel="alternate" href="https://retrotick.com/" />
            <link rel="via" type="application/atom+xml" href="https://links.biapy.com/links/12060"/>
            <author>
                <name><![CDATA[Biapy]]></name>
            </author>
            <summary type="text">
                <![CDATA[Run Classic Windows &amp;amp; DOS Programs in Your Browser.
 💾 Run classic Windows &amp;amp; DOS executables in the browser — an x86 emulator + Win32/Win16/DOS API layer built from scratch in TypeScript 

- [RetroTick @ GitHub](https://github.com/lqs/retrotick).

Related contents:

- [RetroTick - Vos vieux .exe qui tournent dans le navigateur @ Korben :fr:](https://korben.info/retrotick-windows-navigateur.html).]]>
            </summary>
            <updated>2026-03-09T09:49:41+00:00</updated>
        </entry>
            <entry>
            <id>https://links.biapy.com/links/11842</id>
            <title type="text"><![CDATA[N64: Recompiled]]></title>
            <link rel="alternate" href="https://github.com/N64Recomp/N64Recomp" />
            <link rel="via" type="application/atom+xml" href="https://links.biapy.com/links/11842"/>
            <author>
                <name><![CDATA[Biapy]]></name>
            </author>
            <summary type="text">
                <![CDATA[Tool to statically recompile N64 games into native executables 

N64: Recompiled is a tool to statically recompile N64 binaries into C code that can be compiled for any platform. This can be used for ports or tools as well as for simulating behaviors significantly faster than interpreters or dynamic recompilation can. More widely, it can be used in any context where you want to run some part of an N64 binary in a standalone environment.]]>
            </summary>
            <updated>2026-02-17T07:13:41+00:00</updated>
        </entry>
            <entry>
            <id>https://links.biapy.com/links/11829</id>
            <title type="text"><![CDATA[Open Fodder]]></title>
            <link rel="alternate" href="https://openfodder.com/" />
            <link rel="via" type="application/atom+xml" href="https://links.biapy.com/links/11829"/>
            <author>
                <name><![CDATA[Biapy]]></name>
            </author>
            <summary type="text">
                <![CDATA[An open source port of Cannon Fodder.



Cannon Fodder is an action-strategy shoot ‘em up game developed by Sensible Software and published by Virgin Interactive.

The game is military-themed and based on shooting action but with a strategy game-style control system. The player directs troops through numerous missions, battling enemy infantry, vehicles and installations.

- [Open Fodder @ GitHub](https://github.com/OpenFodder/openfodder).

Related contents:

- [OpenFodder - Pour rejouer à Cannon Fodder sur Linux @ Korben :fr:](https://korben.info/openfodder-cannon-fodder-linux.html).]]>
            </summary>
            <updated>2026-02-16T09:29:17+00:00</updated>
        </entry>
            <entry>
            <id>https://links.biapy.com/links/11759</id>
            <title type="text"><![CDATA[ArcadeGPU]]></title>
            <link rel="alternate" href="https://aliyah-corp.github.io/" />
            <link rel="via" type="application/atom+xml" href="https://links.biapy.com/links/11759"/>
            <author>
                <name><![CDATA[Biapy]]></name>
            </author>
            <summary type="text">
                <![CDATA[A Complete WebGPU Game Engine for Browser &amp;amp; Desktop Arcade Oriented.

 ArcadeGPU is a high performance WebGPU game engine inspired by classic techniques that made retro games legendary. 

- [ArcadeGPU @ SourceForge](https://sourceforge.net/projects/arcadegpu/).

Related contents:

- [ArcadeGPU - Un moteur de jeu rétro qui tourne dans votre navigateur @ Korben :fr:](https://korben.info/arcadegpu-moteur-jeu-retro-web.html).]]>
            </summary>
            <updated>2026-02-09T09:09:48+00:00</updated>
        </entry>
            <entry>
            <id>https://links.biapy.com/links/11700</id>
            <title type="text"><![CDATA[Crimsonland decompiled]]></title>
            <link rel="alternate" href="https://crimson.banteg.xyz/" />
            <link rel="via" type="application/atom+xml" href="https://links.biapy.com/links/11700"/>
            <author>
                <name><![CDATA[Biapy]]></name>
            </author>
            <summary type="text">
                <![CDATA[Reverse engineering and rewriting Crimsonland v1.9.93 in Python + raylib.

- [Crimsonland decompiled  @ GitHub](https://github.com/banteg/crimson).

Related contents:

- [Resurrecting Crimsonland @ banteg](https://banteg.xyz/posts/crimsonland/).]]>
            </summary>
            <updated>2026-02-05T08:24:20+00:00</updated>
        </entry>
            <entry>
            <id>https://links.biapy.com/links/11653</id>
            <title type="text"><![CDATA[PS2Recomp]]></title>
            <link rel="alternate" href="https://github.com/ran-j/PS2Recomp" />
            <link rel="via" type="application/atom+xml" href="https://links.biapy.com/links/11653"/>
            <author>
                <name><![CDATA[Biapy]]></name>
            </author>
            <summary type="text">
                <![CDATA[Playstation 2 Static Recompiler &amp;amp; Runtime Tool to make native PC ports.

PS2Recomp is a tool designed to statically recompile PlayStation 2 ELF binaries into C++ code that can be compiled for any modern platform. This enables running PS2 games natively on PC and other platforms without traditional emulation.

Related contents:

- [Playstation 2 recompilation project is absolutely incredible @ Red Gaming Tech](https://redgamingtech.com/playstation-2-recompilation-project-is-absolutely-incredible/).]]>
            </summary>
            <updated>2026-01-30T12:57:06+00:00</updated>
        </entry>
            <entry>
            <id>https://links.biapy.com/links/11537</id>
            <title type="text"><![CDATA[noclip]]></title>
            <link rel="alternate" href="https://noclip.website/" />
            <link rel="via" type="application/atom+xml" href="https://links.biapy.com/links/11537"/>
            <author>
                <name><![CDATA[Biapy]]></name>
            </author>
            <summary type="text">
                <![CDATA[A digital museum of video game levels.

CLICK AND DRAG to look around and use WASD to move the camera

Hold SHIFT to go faster, and use MOUSE WHEEL to fine tune the speed Z toggles the UI. 

- [noclip.website @ GitHub](https://github.com/magcius/noclip.website).]]>
            </summary>
            <updated>2026-01-20T08:50:26+00:00</updated>
        </entry>
            <entry>
            <id>https://links.biapy.com/links/11366</id>
            <title type="text"><![CDATA[Serflings]]></title>
            <link rel="alternate" href="https://www.simpleguide.net/serflings.xhtml" />
            <link rel="via" type="application/atom+xml" href="https://links.biapy.com/links/11366"/>
            <author>
                <name><![CDATA[Biapy]]></name>
            </author>
            <summary type="text">
                <![CDATA[Serflings is a remake of The Settlers 1 or Serf City in some countries.
The game is as close to the original game as possible but also includes some useful extensions like higher resolutions and network games.

- [Serflings Remake Project @ GitHub](https://github.com/nicymike/serflings).

Related contents:

- [Serflings - Le remake de The Settlers 1 qui va vous replonger en 1993 @ Korben :fr:](https://korben.info/serflings-settlers-remake-retrogaming.html).]]>
            </summary>
            <updated>2026-01-05T08:24:35+00:00</updated>
        </entry>
            <entry>
            <id>https://links.biapy.com/links/11326</id>
            <title type="text"><![CDATA[Ultima VII: Revisited]]></title>
            <link rel="alternate" href="https://github.com/ViridianGames/U7Revisited" />
            <link rel="via" type="application/atom+xml" href="https://links.biapy.com/links/11326"/>
            <author>
                <name><![CDATA[Biapy]]></name>
            </author>
            <summary type="text">
                <![CDATA[A replacement engine for Ultima VII The Black Gate (and eventually Serpent Isle) that presents a new camera angle and other improvements. 

Related contents:

- [U7 Revisited - Ultima VII tel qu&amp;#039;il aurait dû être en 1992 @ Korben :fr:](https://korben.info/u7-revisited-ultima-vii-moteur-3d-exult.html).]]>
            </summary>
            <updated>2025-12-29T08:45:27+00:00</updated>
        </entry>
            <entry>
            <id>https://links.biapy.com/links/11317</id>
            <title type="text"><![CDATA[Nostalgist.js]]></title>
            <link rel="alternate" href="https://nostalgist.js.org/" />
            <link rel="via" type="application/atom+xml" href="https://links.biapy.com/links/11317"/>
            <author>
                <name><![CDATA[Biapy]]></name>
            </author>
            <summary type="text">
                <![CDATA[Nostalgist.js is a JavaScript library that allows you to run emulators of retro consoles like NES and Sega Genesis, within web browsers.

- [Nostalgist.js @ GitHub](https://github.com/arianrhodsandlot/nostalgist).]]>
            </summary>
            <updated>2025-12-29T07:42:47+00:00</updated>
        </entry>
            <entry>
            <id>https://links.biapy.com/links/11250</id>
            <title type="text"><![CDATA[DuckStation]]></title>
            <link rel="alternate" href="https://github.com/stenzek/duckstation" />
            <link rel="via" type="application/atom+xml" href="https://links.biapy.com/links/11250"/>
            <author>
                <name><![CDATA[Biapy]]></name>
            </author>
            <summary type="text">
                <![CDATA[Fast PlayStation 1 emulator for x86-64/AArch32/AArch64/RV64.
PlayStation 1, aka. PSX Emulator.

DuckStation is an simulator/emulator of the Sony PlayStation(TM) console, focusing on playability, speed, and long-term maintainability. The goal is to be as accurate as possible while maintaining performance suitable for low-end devices. &amp;quot;Hack&amp;quot; options are discouraged, the default configuration should support all playable games with only some of the enhancements having compatibility issues.

Related contents:

- [DuckStation - L&amp;#039;émulateur PS1 qui fait tourner vos vieux jeux mieux que sur la console d&amp;#039;origine @ Korben :fr:](https://korben.info/duckstation-emulateur-playstation-ps1-open-source.html).]]>
            </summary>
            <updated>2025-12-16T10:24:50+00:00</updated>
        </entry>
            <entry>
            <id>https://links.biapy.com/links/11178</id>
            <title type="text"><![CDATA[Prelude of the Chambered: Reborn]]></title>
            <link rel="alternate" href="https://lingelo.github.io/prelude-of-the-chambered-reborn/" />
            <link rel="via" type="application/atom+xml" href="https://links.biapy.com/links/11178"/>
            <author>
                <name><![CDATA[Biapy]]></name>
            </author>
            <summary type="text">
                <![CDATA[A modern TypeScript/Vite port of &amp;quot;Prelude of the Chambered&amp;quot;, a retro first-person dungeon crawler originally created by Markus &amp;quot;Notch&amp;quot; Persson (creator of Minecraft) for Ludum Dare 21 in 2011.

Prelude of the Chambered is a first-person dungeon crawler with Wolfenstein 3D-style raycasting graphics. You wake up in a prison and must escape by exploring dungeons, solving puzzles, defeating enemies, and collecting items.

- [Prelude of the Chambered: Reborn @ GitHub](https://github.com/lingelo/prelude-of-the-chambered-reborn/).

Related contents:

- [Prelude of the Chambered Reborn - Le jeu de Notch est de retour dans le navigateur @ Korben :fr:](https://korben.info/prelude-chambered-reborn-notch-typescript-navigate.html).]]>
            </summary>
            <updated>2025-12-08T12:46:45+00:00</updated>
        </entry>
            <entry>
            <id>https://links.biapy.com/links/11089</id>
            <title type="text"><![CDATA[continuum93]]></title>
            <link rel="alternate" href="https://enthusiastguy.itch.io/continuum93" />
            <link rel="via" type="application/atom+xml" href="https://links.biapy.com/links/11089"/>
            <author>
                <name><![CDATA[Biapy]]></name>
            </author>
            <summary type="text">
                <![CDATA[Continuum 93 is an emulator of a classic retro computer that never existed before and is designed for retro games programming in native assembly code.

Related contents:

- [Issue \#171: 🫧 What is a tech bubble anyway? @ Changelog News](https://changelog.com/news/171).]]>
            </summary>
            <updated>2026-04-09T09:12:16+00:00</updated>
        </entry>
            <entry>
            <id>https://links.biapy.com/links/11065</id>
            <title type="text"><![CDATA[Spaghetti Kart]]></title>
            <link rel="alternate" href="https://github.com/HarbourMasters/SpaghettiKart" />
            <link rel="via" type="application/atom+xml" href="https://links.biapy.com/links/11065"/>
            <author>
                <name><![CDATA[Biapy]]></name>
            </author>
            <summary type="text">
                <![CDATA[Mario Kart 64 for PC and Switch.

Related contents:

- [SpaghettiKart - Le portage PC / Switch de Mario Kart 64 @ Korben :fr:](https://korben.info/spaghettikart-mario-kart-64-pc-port-harbourmasters.html).]]>
            </summary>
            <updated>2025-11-24T08:44:09+00:00</updated>
        </entry>
            <entry>
            <id>https://links.biapy.com/links/11040</id>
            <title type="text"><![CDATA[Zork III]]></title>
            <link rel="alternate" href="https://github.com/historicalsource/zork3" />
            <link rel="via" type="application/atom+xml" href="https://links.biapy.com/links/11040"/>
            <author>
                <name><![CDATA[Biapy]]></name>
            </author>
            <summary type="text">
                <![CDATA[Zork III: The Dungeon Master is a 1982 interactive fiction game written by Marc Blank, Dave Lebling, Bruce Daniels, and Tim Anderson and published by Infocom.

Related contents:

- [Preserving code that shaped generations: Zork I, II, and III go Open Source @ Microsoft Open Source](https://opensource.microsoft.com/blog/2025/11/20/preserving-code-that-shaped-generations-zork-i-ii-and-iii-go-open-source).]]>
            </summary>
            <updated>2025-11-21T13:04:51+00:00</updated>
        </entry>
            <entry>
            <id>https://links.biapy.com/links/11039</id>
            <title type="text"><![CDATA[Zork II]]></title>
            <link rel="alternate" href="https://github.com/historicalsource/zork2" />
            <link rel="via" type="application/atom+xml" href="https://links.biapy.com/links/11039"/>
            <author>
                <name><![CDATA[Biapy]]></name>
            </author>
            <summary type="text">
                <![CDATA[Zork II (Microcomputer Version) (Infocom).

Zork II is a 1981 interactive fiction game written by Marc Blank, Dave Lebling, Bruce Daniels and Tim Anderson and published by Infocom.

Related contents:

- [Preserving code that shaped generations: Zork I, II, and III go Open Source @ Microsoft Open Source](https://opensource.microsoft.com/blog/2025/11/20/preserving-code-that-shaped-generations-zork-i-ii-and-iii-go-open-source).]]>
            </summary>
            <updated>2025-11-21T13:03:59+00:00</updated>
        </entry>
            <entry>
            <id>https://links.biapy.com/links/11038</id>
            <title type="text"><![CDATA[Zork I]]></title>
            <link rel="alternate" href="https://github.com/historicalsource/zork1" />
            <link rel="via" type="application/atom+xml" href="https://links.biapy.com/links/11038"/>
            <author>
                <name><![CDATA[Biapy]]></name>
            </author>
            <summary type="text">
                <![CDATA[Zork I (Microcomputer Version) by Infocom.

Zork I is a 1980 interactive fiction game written by Marc Blank, Dave Lebling, Bruce Daniels and Tim Anderson and published by Infocom.

Related contents:

- [Preserving code that shaped generations: Zork I, II, and III go Open Source @ Microsoft Open Source](https://opensource.microsoft.com/blog/2025/11/20/preserving-code-that-shaped-generations-zork-i-ii-and-iii-go-open-source).]]>
            </summary>
            <updated>2025-11-21T13:02:57+00:00</updated>
        </entry>
            <entry>
            <id>https://links.biapy.com/links/10987</id>
            <title type="text"><![CDATA[D7VK]]></title>
            <link rel="alternate" href="https://github.com/WinterSnowfall/d7vk" />
            <link rel="via" type="application/atom+xml" href="https://links.biapy.com/links/10987"/>
            <author>
                <name><![CDATA[Biapy]]></name>
            </author>
            <summary type="text">
                <![CDATA[Vulkan-based implementation of D3D7 for Linux / Wine, spun off from DXVK. 

A Vulkan-based translation layer for Direct3D 7, which allows running 3D applications on Linux using Wine. It uses DXVK&amp;#039;s d3d9 backend as well as Wine&amp;#039;s ddraw implementation (or the windows native ddraw) and acts as a proxy between the two, providing a minimal d3d7-on-d3d9 implementation. The project is currently in its early days. Expect most things to run, but not necessarily correctly or optimally.

Related contents:

- [Pour jouer à vos vieux jeux Windows, il faut quitter Windows @ Korben :fr:](https://korben.info/d7vk-direct3d7-vulkan-linux-vieux-jeux-windows-pre.html).]]>
            </summary>
            <updated>2025-11-17T10:43:01+00:00</updated>
        </entry>
            <entry>
            <id>https://links.biapy.com/links/10935</id>
            <title type="text"><![CDATA[Conquer V5]]></title>
            <link rel="alternate" href="https://github.com/vejeta/conquerv5" />
            <link rel="via" type="application/atom+xml" href="https://links.biapy.com/links/10935"/>
            <author>
                <name><![CDATA[Biapy]]></name>
            </author>
            <summary type="text">
                <![CDATA[The turn-based strategy game of Conquer V5, by Adam Bryant and Ed Barlow - GPL v3 licensed 

Conquer is the classic multi-player strategy game originally created by Edward M. Barlow and Adam Bryant in the late 1980s.

Related contents:

- [Reviving Classic Unix Games: A 20-Year Journey Through Software Archaeology @ Vejeta](https://vejeta.com/reviving-classic-unix-games-a-20-year-journey-through-software-archaeology/).]]>
            </summary>
            <updated>2025-11-12T10:07:14+00:00</updated>
        </entry>
            <entry>
            <id>https://links.biapy.com/links/10934</id>
            <title type="text"><![CDATA[Conquer]]></title>
            <link rel="alternate" href="https://github.com/vejeta/conquer" />
            <link rel="via" type="application/atom+xml" href="https://links.biapy.com/links/10934"/>
            <author>
                <name><![CDATA[Biapy]]></name>
            </author>
            <summary type="text">
                <![CDATA[The turn-based strategy game of Conquer (v4), by Adam Bryant and Ed Barlow. 

Conquer is the classic multi-player strategy game originally created by Edward M. Barlow and Adam Bryant in the late 1980s. This repository preserves both the historical distribution and provides a modern GPL-licensed version for continued development.

Related contents:

- [Reviving Classic Unix Games: A 20-Year Journey Through Software Archaeology @ Vejeta](https://vejeta.com/reviving-classic-unix-games-a-20-year-journey-through-software-archaeology/).]]>
            </summary>
            <updated>2025-11-12T10:05:49+00:00</updated>
        </entry>
            <entry>
            <id>https://links.biapy.com/links/10460</id>
            <title type="text"><![CDATA[Super Mario Bros Remastered]]></title>
            <link rel="alternate" href="https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public" />
            <link rel="via" type="application/atom+xml" href="https://links.biapy.com/links/10460"/>
            <author>
                <name><![CDATA[Biapy]]></name>
            </author>
            <summary type="text">
                <![CDATA[A Remake / Celebration of the original &amp;#039;Super Mario Bros.&amp;#039; games. Features new levels, custom modes, new characters, alongside a full level editor / custom level system!

Requires an original SMB1 NES ROM to play! None of the original assets are contained in the source code, unless it was originally made by us!]]>
            </summary>
            <updated>2025-09-30T05:44:58+00:00</updated>
        </entry>
            <entry>
            <id>https://links.biapy.com/links/10434</id>
            <title type="text"><![CDATA[RetroTINK]]></title>
            <link rel="alternate" href="https://www.retrotink.com/" />
            <link rel="via" type="application/atom+xml" href="https://links.biapy.com/links/10434"/>
            <author>
                <name><![CDATA[Biapy]]></name>
            </author>
            <summary type="text">
                <![CDATA[Video Gear for Retro Gaming Consoles.

At RetroTINK, we’re all about letting you experience your favorite vintage games on today’s screens—just like you remember, or even better. 
Whether you need a simple plug-and-play adapter or a high-end video processor, each product is carefully engineered to preserve that classic gaming feel while making the most of modern hardware. 

Related contents:

- [Famicom-OpenAV - Pour ajouter une sortie AV composite sur une Famicom @ Korben :fr:](https://korben.info/famicom-pcb-modification-av-open-source.html).]]>
            </summary>
            <updated>2025-09-29T10:22:38+00:00</updated>
        </entry>
            <entry>
            <id>https://links.biapy.com/links/10433</id>
            <title type="text"><![CDATA[Famicom Open AV MOD]]></title>
            <link rel="alternate" href="https://github.com/beber666/Famicom-OpenAV" />
            <link rel="via" type="application/atom+xml" href="https://links.biapy.com/links/10433"/>
            <author>
                <name><![CDATA[Biapy]]></name>
            </author>
            <summary type="text">
                <![CDATA[Open-source PCB designs to add composite AV output to the Nintendo Famicom. Includes through-hole and SMD versions, based on the HVC-CPU-07 board. Provides cleaner video/audio than RF, following Miko’s original AV-mod guide. Gerber files included. 

Related contents:

- [Famicom-OpenAV - Pour ajouter une sortie AV composite sur une Famicom @ Korben :fr:](https://korben.info/famicom-pcb-modification-av-open-source.html).]]>
            </summary>
            <updated>2025-09-29T10:21:12+00:00</updated>
        </entry>
            <entry>
            <id>https://links.biapy.com/links/10366</id>
            <title type="text"><![CDATA[React Old Icons]]></title>
            <link rel="alternate" href="https://gsnoopy.github.io/react-old-icons/" />
            <link rel="via" type="application/atom+xml" href="https://links.biapy.com/links/10366"/>
            <author>
                <name><![CDATA[Biapy]]></name>
            </author>
            <summary type="text">
                <![CDATA[React component library for vintage icons from classic games, software and operating systems.

A comprehensive React component library featuring over 2,300 classic icons from vintage operating systems and software. Includes iconic designs from Windows 95, 98, XP, Vista, 7, classic games, and retro applications. Perfect for retro-themed applications, nostalgic UIs, and preserving digital history.

- [React Old Icons @ GitHub](https://github.com/gsnoopy/react-old-icons).]]>
            </summary>
            <updated>2025-09-23T11:32:43+00:00</updated>
        </entry>
            <entry>
            <id>https://links.biapy.com/links/10356</id>
            <title type="text"><![CDATA[RetroDECK]]></title>
            <link rel="alternate" href="https://retrodeck.net/" />
            <link rel="via" type="application/atom+xml" href="https://links.biapy.com/links/10356"/>
            <author>
                <name><![CDATA[Biapy]]></name>
            </author>
            <summary type="text">
                <![CDATA[RetroDECK brings you an all-in-one sandboxed application to play your retro games (and even not-so-retro games) on Linux/SteamOS.

RetroDECK is committed to preserving retro and vintage games for all. However, even new games are at risk when online components are shut down. If you are an EU citizen you can help us in our mission by signing the Stop Killing Games EU initiative! 

- [RetroDECK @ GitHub](https://github.com/RetroDECK/RetroDECK).

Related contents:

- [EP 64: Ethical Retro Gaming @ Linux Matters](https://linuxmatters.sh/64/).]]>
            </summary>
            <updated>2025-09-23T05:55:12+00:00</updated>
        </entry>
            <entry>
            <id>https://links.biapy.com/links/10354</id>
            <title type="text"><![CDATA[Evercade]]></title>
            <link rel="alternate" href="https://evercade.co.uk/" />
            <link rel="via" type="application/atom+xml" href="https://links.biapy.com/links/10354"/>
            <author>
                <name><![CDATA[Biapy]]></name>
            </author>
            <summary type="text">
                <![CDATA[retro-gaming hand-held consoles and game cabinets.

Related contents:

- [EP 64: Ethical Retro Gaming @ Linux Matters](https://linuxmatters.sh/64/).]]>
            </summary>
            <updated>2025-09-23T05:48:17+00:00</updated>
        </entry>
            <entry>
            <id>https://links.biapy.com/links/10204</id>
            <title type="text"><![CDATA[Awesome Game Remakes Awesome]]></title>
            <link rel="alternate" href="https://github.com/radek-sprta/awesome-game-remakes" />
            <link rel="via" type="application/atom+xml" href="https://links.biapy.com/links/10204"/>
            <author>
                <name><![CDATA[Biapy]]></name>
            </author>
            <summary type="text">
                <![CDATA[Actively maintained open-source game remakes.
Most games require original asssets. The ones not requiring paid assets are marked with 🎴.

Related contents:

- [1517 clones open source de vos jeux cultes préférés - Le trésor caché des gamers nostalgiques @ Korben :fr:](https://korben.info/1282-clones-open-source-jeux-cultes.html).]]>
            </summary>
            <updated>2025-09-15T09:38:16+00:00</updated>
        </entry>
            <entry>
            <id>https://links.biapy.com/links/10193</id>
            <title type="text"><![CDATA[iPod Clickwheel Games Preservation Project]]></title>
            <link rel="alternate" href="https://github.com/Olsro/ipodclickwheelgamespreservationproject?tab=readme-ov-file" />
            <link rel="via" type="application/atom+xml" href="https://links.biapy.com/links/10193"/>
            <author>
                <name><![CDATA[Biapy]]></name>
            </author>
            <summary type="text">
                <![CDATA[Preservation of iPod Clickwheel Games for iPod Nanos 3g to 5g and iPod Classics 5g to 7g.

Related contents:

- [Ouf, les 54 jeux de l&amp;#039;iPod Click Wheel sont sauvés ! @ Korben :fr:](https://korben.info/ipod-clickwheel-games-preservation.html).]]>
            </summary>
            <updated>2025-09-15T09:14:13+00:00</updated>
        </entry>
            <entry>
            <id>https://links.biapy.com/links/10110</id>
            <title type="text"><![CDATA[ScummVM]]></title>
            <link rel="alternate" href="https://www.scummvm.org/" />
            <link rel="via" type="application/atom+xml" href="https://links.biapy.com/links/10110"/>
            <author>
                <name><![CDATA[Biapy]]></name>
            </author>
            <summary type="text">
                <![CDATA[ScummVM is a program which allows you to run certain classic graphical adventure and role-playing games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed! ScummVM is a complete rewrite of these games&amp;#039; executables and is not an emulator.

- [ScummVM @ GitHub](https://github.com/scummvm/scummvm).

Related contents:

- [ScummVM ressuscite plus de 160 jeux Mac des années 90 avec World Builder @ Korben :fr:](https://korben.info/scummvm-world-builder-jeux.html).]]>
            </summary>
            <updated>2025-09-11T06:18:26+00:00</updated>
        </entry>
            <entry>
            <id>https://links.biapy.com/links/10109</id>
            <title type="text"><![CDATA[86Box]]></title>
            <link rel="alternate" href="https://86box.net/" />
            <link rel="via" type="application/atom+xml" href="https://links.biapy.com/links/10109"/>
            <author>
                <name><![CDATA[Biapy]]></name>
            </author>
            <summary type="text">
                <![CDATA[Emulator of retro x86-based machines.

86Box is a low level x86 emulator that runs older operating systems and software designed for IBM PC systems and compatibles from 1981 through fairly recent system designs based on the PCI bus.

- [86Box @ GitHub](https://github.com/86Box/86Box).

Related contents:

- [86Box v5.0 - Enfin un vrai gestionnaire pour vos vieux PC virtuels @ Korben :fr:](https://korben.info/86box-enfin-vrai-gestionnaire-vos-vieux.html).]]>
            </summary>
            <updated>2025-09-11T06:15:18+00:00</updated>
        </entry>
            <entry>
            <id>https://links.biapy.com/links/10108</id>
            <title type="text"><![CDATA[FlashGBX]]></title>
            <link rel="alternate" href="https://github.com/lesserkuma/FlashGBX" />
            <link rel="via" type="application/atom+xml" href="https://links.biapy.com/links/10108"/>
            <author>
                <name><![CDATA[Biapy]]></name>
            </author>
            <summary type="text">
                <![CDATA[Reads and writes Game Boy and Game Boy Advance cartridge data. Supported hardware: GBxCart RW, GBFlash, Joey Jr.

Related contents:

- [Game Bub @ Crowd Supply](https://www.crowdsupply.com/second-bedroom/game-bub).]]>
            </summary>
            <updated>2025-09-11T06:11:44+00:00</updated>
        </entry>
            <entry>
            <id>https://links.biapy.com/links/10053</id>
            <title type="text"><![CDATA[Kazeta]]></title>
            <link rel="alternate" href="https://kazeta.org/" />
            <link rel="via" type="application/atom+xml" href="https://links.biapy.com/links/10053"/>
            <author>
                <name><![CDATA[Biapy]]></name>
            </author>
            <summary type="text">
                <![CDATA[Just Play.

An operating system that brings the console gaming experience of the &amp;#039;90s to modern PC hardware and games: insert cart, power on, play.

- [Kazeta @ GitHub](https://github.com/kazetaos/kazeta).

Related contents:

- [Kazeta OS - La distribution Linux qui transforme votre PC en console des années 90 @ Korben :fr:](https://korben.info/kazeta-distribution-linux-console-cartouche.html).
- [\#73 - Points of You @ Linux Matters](https://linuxmatters.sh/73/).]]>
            </summary>
            <updated>2026-01-21T06:40:51+00:00</updated>
        </entry>
            <entry>
            <id>https://links.biapy.com/links/145</id>
            <title type="text"><![CDATA[RetroAssembly]]></title>
            <link rel="alternate" href="https://retroassembly.com/" />
            <link rel="via" type="application/atom+xml" href="https://links.biapy.com/links/145"/>
            <author>
                <name><![CDATA[Biapy]]></name>
            </author>
            <summary type="text">
                <![CDATA[A personal retro game collection cabinet in your browser.

- [RetroAssembly @ GitHub](https://github.com/arianrhodsandlot/retroassembly).

Related contents:

- [RetroAssembly - Votre collection de jeux rétro dans le navigateur @ Korben :fr:](https://korben.info/retroassembly-collection-jeux-retro-navigateur-web.html).]]>
            </summary>
            <updated>2026-03-14T15:08:55+00:00</updated>
        </entry>
            <entry>
            <id>https://links.biapy.com/links/203</id>
            <title type="text"><![CDATA[wipEout Rewrite Enhanced Fantômas Edition Windows 32/64]]></title>
            <link rel="alternate" href="https://hunoppc.amiga-projects.net/content/wipeout-rewrite-enhanced-fant%C3%B4mas-edition-windows-3264" />
            <link rel="via" type="application/atom+xml" href="https://links.biapy.com/links/203"/>
            <author>
                <name><![CDATA[Biapy]]></name>
            </author>
            <summary type="text">
                <![CDATA[This is a re-implementation of the 1995 PSX game wipEout.

WipeOut-Rewrite Enhanced Fantômas Edition is an French enhanced PC source port of the original WipeOut and direct competitor of the English WipeOut Phantom Edition Enhanced.

Related contents:

- [Revivez wipEout &amp;#039;95 sur plateformes modernes avec wipEout Rewrite @ Korben :fr:](https://korben.info/revivez-wipeout-95-sur-nouvelles-plateformes-avec-wipeout-rewrite.html).]]>
            </summary>
            <updated>2025-10-20T09:19:04+00:00</updated>
        </entry>
            <entry>
            <id>https://links.biapy.com/links/204</id>
            <title type="text"><![CDATA[wipEout Rewrite]]></title>
            <link rel="alternate" href="https://github.com/phoboslab/wipeout-rewrite" />
            <link rel="via" type="application/atom+xml" href="https://links.biapy.com/links/204"/>
            <author>
                <name><![CDATA[Biapy]]></name>
            </author>
            <summary type="text">
                <![CDATA[This is a re-implementation of the 1995 PSX game wipEout.

Related contents:

- [Revivez wipEout &amp;#039;95 sur plateformes modernes avec wipEout Rewrite @ Korben :fr:](https://korben.info/revivez-wipeout-95-sur-nouvelles-plateformes-avec-wipeout-rewrite.html).]]>
            </summary>
            <updated>2025-10-20T09:19:03+00:00</updated>
        </entry>
            <entry>
            <id>https://links.biapy.com/links/397</id>
            <title type="text"><![CDATA[Lutris]]></title>
            <link rel="alternate" href="https://lutris.net/" />
            <link rel="via" type="application/atom+xml" href="https://links.biapy.com/links/397"/>
            <author>
                <name><![CDATA[Biapy]]></name>
            </author>
            <summary type="text">
                <![CDATA[Open Gaming Platform.

Lutris is a video game preservation platform aiming to keep your video game collection up and running for the years to come.
Over the years, video games have gone through many different hardware and software platforms. By offering the best software available to run your games, Lutris makes it easy to run all your games, old and new. 

- [Lutris @ GitHub](https://github.com/lutris/lutris).]]>
            </summary>
            <updated>2026-02-11T07:15:09+00:00</updated>
        </entry>
            <entry>
            <id>https://links.biapy.com/links/470</id>
            <title type="text"><![CDATA[LEGO Island, portable]]></title>
            <link rel="alternate" href="https://github.com/isledecomp/isle-portable" />
            <link rel="via" type="application/atom+xml" href="https://links.biapy.com/links/470"/>
            <author>
                <name><![CDATA[Biapy]]></name>
            </author>
            <summary type="text">
                <![CDATA[A portable version of LEGO Island (1997).

This initiative is a portable version of LEGO Island (Version 1.1, English) based on the decompilation project. Our primary goal is to transform the codebase to achieve platform independence, thereby enhancing compatibility across various systems while preserving the original game&amp;#039;s experience as faithfully as possible.

Related contents:

- [LEGO Island Portable – Le retour du classique de 1997 sur toutes les plateformes @ Korben :fr:](https://korben.info/slug-lego-island-1997-resurrection-isle-portable-open-source.html).]]>
            </summary>
            <updated>2025-08-28T17:15:54+00:00</updated>
        </entry>
            <entry>
            <id>https://links.biapy.com/links/482</id>
            <title type="text"><![CDATA[DRL - D**m, the Roguelike]]></title>
            <link rel="alternate" href="https://drl.chaosforge.org/" />
            <link rel="via" type="application/atom+xml" href="https://links.biapy.com/links/482"/>
            <author>
                <name><![CDATA[Biapy]]></name>
            </author>
            <summary type="text">
                <![CDATA[DRL (D**m, the Roguelike) is a fast and furious coffee-break Roguelike game, that is heavily inspired by the popular FPS game Doom by ID Software.

- [D**m, the Roguelike @ GitHub](https://github.com/chaosforgeorg/doomrl).

Related contents:

- [DoomRL - (Doom the Roguelike) @ Nookrium&amp;#039;s YouTube](https://www.youtube.com/watch?v=A06EXL0JBJo).]]>
            </summary>
            <updated>2025-08-28T17:18:09+00:00</updated>
        </entry>
            <entry>
            <id>https://links.biapy.com/links/543</id>
            <title type="text"><![CDATA[RetROM]]></title>
            <link rel="alternate" href="https://github.com/JMBeresford/retrom" />
            <link rel="via" type="application/atom+xml" href="https://links.biapy.com/links/543"/>
            <author>
                <name><![CDATA[Biapy]]></name>
            </author>
            <summary type="text">
                <![CDATA[A centralized game library/collection management service with a focus on emulation.

Retrom is a centralized game library management service that allows you to host your games on a single device, and connect clients on any amount of other devices to (un)install/download and play them when and where you want to! Think of it as a sort of self-hosted Steam for your DRM-free game library.]]>
            </summary>
            <updated>2025-08-28T17:28:00+00:00</updated>
        </entry>
            <entry>
            <id>https://links.biapy.com/links/671</id>
            <title type="text"><![CDATA[Pokemon JS]]></title>
            <link rel="alternate" href="https://gameboy-52d09.web.app/" />
            <link rel="via" type="application/atom+xml" href="https://links.biapy.com/links/671"/>
            <author>
                <name><![CDATA[Biapy]]></name>
            </author>
            <summary type="text">
                <![CDATA[A faithful recreation of the classic Pokemon Red/Blue games built with React and TypeScript. This project aims to recreate the original Pokemon experience in the browser, maintaining the authentic feel while leveraging modern web technologies.

- [Pokemon JS @ GitHub](https://github.com/chase-manning/pokemon-js).

Related contents:

- [Pokemon JS - Le fan-game qui fait trembler Nintendo (ou pas) @ Korben :fr:](https://korben.info/pokemon-js-fan-game-react-nintendo.html).]]>
            </summary>
            <updated>2025-08-28T17:50:22+00:00</updated>
        </entry>
            <entry>
            <id>https://links.biapy.com/links/730</id>
            <title type="text"><![CDATA[Game Bub]]></title>
            <link rel="alternate" href="https://github.com/elipsitz/gamebub" />
            <link rel="via" type="application/atom+xml" href="https://links.biapy.com/links/730"/>
            <author>
                <name><![CDATA[Biapy]]></name>
            </author>
            <summary type="text">
                <![CDATA[Open-source FPGA retro emulation handheld.

Game Bub is an open-source FPGA retro emulation handheld, with support for Game Boy, Game Boy Color, and Game Boy Advance games.

Related contents:

- [Game Bub @ Crowd Supply](https://www.crowdsupply.com/second-bedroom/game-bub).
- [Game Bub - La console FPGA open source qui ressuscite votre Game Boy @ Korben :fr:](https://korben.info/game-bub-console-fpga-open-source-game-boy.html).]]>
            </summary>
            <updated>2025-09-11T06:12:18+00:00</updated>
        </entry>
            <entry>
            <id>https://links.biapy.com/links/1091</id>
            <title type="text"><![CDATA[PCjs Machines]]></title>
            <link rel="alternate" href="https://www.pcjs.org/" />
            <link rel="via" type="application/atom+xml" href="https://links.biapy.com/links/1091"/>
            <author>
                <name><![CDATA[Biapy]]></name>
            </author>
            <summary type="text">
                <![CDATA[The original IBM PC and other machine emulations in JavaScript.

PCjs uses JavaScript to emulate a small collection of hardware and software that I grew up with in the 1970s and 1980s, allowing you to experience their slow CPUs, low-resolution displays, and primitive sound effects, all in the comfort and safety of your desktop or mobile web browser.

Over time, PCjs emulations have expanded to include selected IBM PC Compatibles and more classic machines, such as Minicomputers, Programmable Calculators, Terminals, and Arcade Games. To learn more or contribute to these very modest preservation efforts, visit the PCjs open-source project on GitHub.

- [PCjs @ GitHub](https://github.com/jeffpar/pcjs).]]>
            </summary>
            <updated>2025-08-28T18:58:52+00:00</updated>
        </entry>
            <entry>
            <id>https://links.biapy.com/links/1277</id>
            <title type="text"><![CDATA[UnleashedRecomp]]></title>
            <link rel="alternate" href="https://github.com/hedge-dev/UnleashedRecomp" />
            <link rel="via" type="application/atom+xml" href="https://links.biapy.com/links/1277"/>
            <author>
                <name><![CDATA[Biapy]]></name>
            </author>
            <summary type="text">
                <![CDATA[An unofficial PC port of the Xbox 360 version of Sonic Unleashed created through the process of static recompilation. 

Related contents:

- [La recompilation, la révolution du retrogaming - Sonic Unleashed montre la voie ! @ Korben :fr:](https://korben.info/sonic-unleashed-recompiled-revolution-retrogaming.html).]]>
            </summary>
            <updated>2025-08-28T19:29:02+00:00</updated>
        </entry>
            <entry>
            <id>https://links.biapy.com/links/1349</id>
            <title type="text"><![CDATA[RetroSki]]></title>
            <link rel="alternate" href="https://retro-ski.ch/#/" />
            <link rel="via" type="application/atom+xml" href="https://links.biapy.com/links/1349"/>
            <author>
                <name><![CDATA[Biapy]]></name>
            </author>
            <summary type="text">
                <![CDATA[Join us on the mountain to ewperience thrilling 20- generated alpine ski tracks. Enjoy the ride or challenge your friends on some of the most demanding tracks!

 RetroSki is a fun, open-source 2D skiing game that brings back the thrill of the slopes. Race on randomly generated alpine tracks, either locally or online with friends. The game features customizable race settings, track styles, and leaderboard functionality. 

- [RetroSki @ GitHub](https://github.com/mathieuher/RetroSki).

Related contents:

- [RetroSki - Le jeu de ski rétro qui va vous remettre en pistes @ Korben :fr:](https://korben.info/retroski-jeu-ski-retro-multijoueur.html).]]>
            </summary>
            <updated>2025-08-28T19:41:08+00:00</updated>
        </entry>
            <entry>
            <id>https://links.biapy.com/links/1363</id>
            <title type="text"><![CDATA[FastDOOM]]></title>
            <link rel="alternate" href="https://github.com/viti95/FastDoom" />
            <link rel="via" type="application/atom+xml" href="https://links.biapy.com/links/1363"/>
            <author>
                <name><![CDATA[Biapy]]></name>
            </author>
            <summary type="text">
                <![CDATA[Doom port for DOS, optimized to be as fast as possible! 

Related contents:

- [Why fastDOOM is fast @ FABIEN SANGLARD&amp;#039;S WEBSITE](https://fabiensanglard.net/fastdoom/index.html).]]>
            </summary>
            <updated>2025-08-28T19:43:14+00:00</updated>
        </entry>
            <entry>
            <id>https://links.biapy.com/links/1440</id>
            <title type="text"><![CDATA[ModRetro]]></title>
            <link rel="alternate" href="https://modretro.com/" />
            <link rel="via" type="application/atom+xml" href="https://links.biapy.com/links/1440"/>
            <author>
                <name><![CDATA[Biapy]]></name>
            </author>
            <summary type="text">
                <![CDATA[The Future is Retro.

elive your childhood with Chromatic, the ultimate retro cartridge gaming console.

Related contents:

- [Episode 608: R With Eric Nantz @ Coder Radio](https://coder.show/608).]]>
            </summary>
            <updated>2025-08-28T19:56:15+00:00</updated>
        </entry>
            <entry>
            <id>https://links.biapy.com/links/1472</id>
            <title type="text"><![CDATA[win98-mousefix]]></title>
            <link rel="alternate" href="https://github.com/oerg866/win98-mousefix" />
            <link rel="via" type="application/atom+xml" href="https://links.biapy.com/links/1472"/>
            <author>
                <name><![CDATA[Biapy]]></name>
            </author>
            <summary type="text">
                <![CDATA[Windows 98 SE / ME Mouse Driver Patch to remove DOS speed bugs and mouse acceleration.

Related contents:

- [Libérez votre souris sous Windows 98/ME avec ce patch @ Korben :fr:](https://korben.info/correctif-souris-windows-98-me-amelioration-vitesse.html).]]>
            </summary>
            <updated>2025-08-28T20:01:19+00:00</updated>
        </entry>
            <entry>
            <id>https://links.biapy.com/links/1829</id>
            <title type="text"><![CDATA[sc2kfix]]></title>
            <link rel="alternate" href="https://github.com/araxestroy/sc2kfix" />
            <link rel="via" type="application/atom+xml" href="https://links.biapy.com/links/1829"/>
            <author>
                <name><![CDATA[Biapy]]></name>
            </author>
            <summary type="text">
                <![CDATA[Bugfix DLL for SimCity 2000 Special Edition (1996) .

This is a DLL that patches the Special Edition (and 1995 CD Collection) release of SimCity 2000 for Windows 95 to work properly on modern Windows systems (Windows 7-11 and Wine/Proton). While the game itself is capable of running at high resolutions, oversights in the game&amp;#039;s programming and techniques designed for use with 256-colour SVGA cards common in the mid 1990s cause problems with animations on truecolour displays. It also resolves the crashes that can occasionally happen with the load/save dialog boxes using a similar technique to Aleksander Krimsky&amp;#039;s SC2000X patcher, but sc2kfix does so on in memory instead of creating a patched copy of your original EXE files.

Related contents:

- [SimCity 2000 enfin réparé sur les Windows récents ! @ Korben :fr:](https://korben.info/simcity-2000-patch-correction-bugs-windows-moderne.html).]]>
            </summary>
            <updated>2025-08-28T21:00:57+00:00</updated>
        </entry>
            <entry>
            <id>https://links.biapy.com/links/2162</id>
            <title type="text"><![CDATA[Starship]]></title>
            <link rel="alternate" href="https://github.com/HarbourMasters/Starship/" />
            <link rel="via" type="application/atom+xml" href="https://links.biapy.com/links/2162"/>
            <author>
                <name><![CDATA[Biapy]]></name>
            </author>
            <summary type="text">
                <![CDATA[Star Fox 64 PC Port.

- [Star Fox 64 - Le portage PC qui sublime le jeu culte de la Nintendo 64 @ Korben :fr:](https://korben.info/star-fox-64-portage-pc-non-officiel-harbour-masters.html).]]>
            </summary>
            <updated>2025-08-28T21:56:32+00:00</updated>
        </entry>
            <entry>
            <id>https://links.biapy.com/links/2268</id>
            <title type="text"><![CDATA[ShadPS4]]></title>
            <link rel="alternate" href="https://shadps4.net/" />
            <link rel="via" type="application/atom+xml" href="https://links.biapy.com/links/2268"/>
            <author>
                <name><![CDATA[Biapy]]></name>
            </author>
            <summary type="text">
                <![CDATA[PS4 emulator for PC.

 PlayStation 4 emulator for Windows, Linux and macOS written in C++ 

- [ShadPS4 @ GitHub](https://github.com/shadps4-emu/shadPS4).

Related contents:

- [shadPS4 - Le nouvel émulateur PS4 multi-plateformes @ Korben :fr:](https://korben.info/shadps4-emulateur-ps4-windows-linux-macos.html).
- [shadPS4 - L&amp;#039;émulateur PS4 open source qui fait tourner Bloodborne sur PC @ Korben :fr:](https://korben.info/shadps4-emulateur-ps4-windows-linux-macos.html).]]>
            </summary>
            <updated>2026-03-23T16:08:33+00:00</updated>
        </entry>
            <entry>
            <id>https://links.biapy.com/links/2300</id>
            <title type="text"><![CDATA[Miyoo Mini Official]]></title>
            <link rel="alternate" href="https://www.miyoominiofficial.com/" />
            <link rel="via" type="application/atom+xml" href="https://links.biapy.com/links/2300"/>
            <author>
                <name><![CDATA[Biapy]]></name>
            </author>
            <summary type="text">
                <![CDATA[Mini Console Retro Gaming .]]>
            </summary>
            <updated>2025-08-28T22:20:42+00:00</updated>
        </entry>
            <entry>
            <id>https://links.biapy.com/links/2409</id>
            <title type="text"><![CDATA[sm64ex]]></title>
            <link rel="alternate" href="https://github.com/sm64pc/sm64ex?tab=readme-ov-file" />
            <link rel="via" type="application/atom+xml" href="https://links.biapy.com/links/2409"/>
            <author>
                <name><![CDATA[Biapy]]></name>
            </author>
            <summary type="text">
                <![CDATA[Super Mario 64 port with extra features.
This repo does not include all assets necessary for compiling the game. A prior copy of the game is required to extract the assets.]]>
            </summary>
            <updated>2025-08-28T22:37:51+00:00</updated>
        </entry>
            <entry>
            <id>https://links.biapy.com/links/2643</id>
            <title type="text"><![CDATA[wDOSg (web DOS games)]]></title>
            <link rel="alternate" href="https://github.com/SoulRaven80/wdosg" />
            <link rel="via" type="application/atom+xml" href="https://links.biapy.com/links/2643"/>
            <author>
                <name><![CDATA[Biapy]]></name>
            </author>
            <summary type="text">
                <![CDATA[A Simple web server to manage and run DOS based games on your browser.

wDOSg (web DOS games) is a centralized DOS game library that allows you to fetch metadata from IGDB and run your games on the browser through js-dos, using a minimalistic configuration.]]>
            </summary>
            <updated>2025-08-28T23:17:12+00:00</updated>
        </entry>
            <entry>
            <id>https://links.biapy.com/links/2651</id>
            <title type="text"><![CDATA[The RomM Project]]></title>
            <link rel="alternate" href="https://romm.app/" />
            <link rel="via" type="application/atom+xml" href="https://links.biapy.com/links/2651"/>
            <author>
                <name><![CDATA[Biapy]]></name>
            </author>
            <summary type="text">
                <![CDATA[Your beautiful, powerful, self-hosted rom manager.

Scan, enrich, and browse your game collection with a clean and responsive interface.

With support for multiple platforms, various naming schemes and custom tags, RomM is a must-have for anyone who plays on emulators. 

- [RomM @ GitHub](https://github.com/rommapp/romm).

Related contents:

- [RomM Android @ GitHub](https://github.com/mattsays/romm-android).]]>
            </summary>
            <updated>2025-08-28T23:18:10+00:00</updated>
        </entry>
            <entry>
            <id>https://links.biapy.com/links/2684</id>
            <title type="text"><![CDATA[Pyxel]]></title>
            <link rel="alternate" href="https://github.com/kitao/pyxel" />
            <link rel="via" type="application/atom+xml" href="https://links.biapy.com/links/2684"/>
            <author>
                <name><![CDATA[Biapy]]></name>
            </author>
            <summary type="text">
                <![CDATA[Pyxel is a retro game engine for Python.

With simple specifications inspired by retro gaming consoles, such as displaying only 16 colors and supporting 4 sound channels, you can easily enjoy making pixel-art-style games.

- [Initiation à la création de jeu rétro avec Pyxel @ Garambrogne 2.0 :fr:](https://blog.garambrogne.net/pyxel-initiation.html).]]>
            </summary>
            <updated>2025-08-28T23:25:14+00:00</updated>
        </entry>
            <entry>
            <id>https://links.biapy.com/links/2891</id>
            <title type="text"><![CDATA[PlayDOSGames.com]]></title>
            <link rel="alternate" href="https://www.playdosgames.com/" />
            <link rel="via" type="application/atom+xml" href="https://links.biapy.com/links/2891"/>
            <author>
                <name><![CDATA[Biapy]]></name>
            </author>
            <summary type="text">
                <![CDATA[Play DOS games online in your browser.

 Bring back some good memories by playing DOS games in a modern way! We currently feature 639 original DOS games to play online in your browser. Login to use our unique cloud save service and continue your game on any other computer!]]>
            </summary>
            <updated>2025-08-28T23:58:31+00:00</updated>
        </entry>
            <entry>
            <id>https://links.biapy.com/links/2986</id>
            <title type="text"><![CDATA[Plastic]]></title>
            <link rel="alternate" href="https://github.com/Amjad50/plastic" />
            <link rel="via" type="application/atom+xml" href="https://links.biapy.com/links/2986"/>
            <author>
                <name><![CDATA[Biapy]]></name>
            </author>
            <summary type="text">
                <![CDATA[NES emulator in rust with egui and TUI.

- [Episode 586: Kexec with Determination @ Linux Unplugged](https://linuxunplugged.com/586).]]>
            </summary>
            <updated>2025-08-29T00:14:13+00:00</updated>
        </entry>
            <entry>
            <id>https://links.biapy.com/links/3096</id>
            <title type="text"><![CDATA[GameVault]]></title>
            <link rel="alternate" href="https://gamevau.lt/" />
            <link rel="via" type="application/atom+xml" href="https://links.biapy.com/links/3096"/>
            <author>
                <name><![CDATA[Biapy]]></name>
            </author>
            <summary type="text">
                <![CDATA[Create your own gaming platform.

Hoarding video games is fun, but a chaotic list of files on a network share is not.
Let GameVault organize everything for you and enjoy a Steam-like experience within the comfort of your own server.

- [GameVault @ GitHub](https://github.com/Phalcode/gamevault-app).]]>
            </summary>
            <updated>2025-08-29T00:32:32+00:00</updated>
        </entry>
            <entry>
            <id>https://links.biapy.com/links/3503</id>
            <title type="text"><![CDATA[Open Sonic JS]]></title>
            <link rel="alternate" href="https://clarkeadg.github.io/opensonic-js/" />
            <link rel="via" type="application/atom+xml" href="https://links.biapy.com/links/3503"/>
            <author>
                <name><![CDATA[Biapy]]></name>
            </author>
            <summary type="text">
                <![CDATA[Open source Sonic the Hedgehog for the browser. 

Open Sonic is a free open-source game based on the &amp;quot;Sonic the Hedgehog&amp;quot; universe. It introduces a different style of gameplay called cooperative play, in which it&amp;#039;s possible to control 3 characters simultaneously. Unlike most similar games, Open Sonic provides a greater level of interaction between the player and the levels. It&amp;#039;s more than just a jump&amp;#039;n&amp;#039;run; the user must come up with some strategy in order to get through the levels.

- [Open Sonic JS @ GitHub](https://github.com/clarkeadg/opensonic-js).]]>
            </summary>
            <updated>2025-08-29T01:41:10+00:00</updated>
        </entry>
            <entry>
            <id>https://links.biapy.com/links/3523</id>
            <title type="text"><![CDATA[Retrom]]></title>
            <link rel="alternate" href="https://github.com/jmberesford/retrom" />
            <link rel="via" type="application/atom+xml" href="https://links.biapy.com/links/3523"/>
            <author>
                <name><![CDATA[Biapy]]></name>
            </author>
            <summary type="text">
                <![CDATA[A centralized game library/collection management service with a focus on emulation.]]>
            </summary>
            <updated>2025-08-29T01:43:20+00:00</updated>
        </entry>
            <entry>
            <id>https://links.biapy.com/links/3660</id>
            <title type="text"><![CDATA[Cemu Emulator]]></title>
            <link rel="alternate" href="https://cemu.info/" />
            <link rel="via" type="application/atom+xml" href="https://links.biapy.com/links/3660"/>
            <author>
                <name><![CDATA[Biapy]]></name>
            </author>
            <summary type="text">
                <![CDATA[Wii U Emulator

Software to emulate Wii U games and applications on PC.

- [Cemu @ GitHub](https://github.com/cemu-project/Cemu).]]>
            </summary>
            <updated>2025-08-29T02:06:19+00:00</updated>
        </entry>
            <entry>
            <id>https://links.biapy.com/links/3755</id>
            <title type="text"><![CDATA[Notipix]]></title>
            <link rel="alternate" href="https://notipix.fr/" />
            <link rel="via" type="application/atom+xml" href="https://links.biapy.com/links/3755"/>
            <author>
                <name><![CDATA[Biapy]]></name>
            </author>
            <summary type="text">
                <![CDATA[Le site des notices 8 &amp;amp; 16 bits.

- [Notipix – La nouvelle référence des manuels de Jeux vidéo rétro @ Korben :fr:](https://korben.info/notipix-reference-ultime-manuels-jeux-video-retro.html).]]>
            </summary>
            <updated>2025-08-29T02:22:29+00:00</updated>
        </entry>
            <entry>
            <id>https://links.biapy.com/links/3856</id>
            <title type="text"><![CDATA[Descent 3]]></title>
            <link rel="alternate" href="https://github.com/DescentDevelopers/Descent3" />
            <link rel="via" type="application/atom+xml" href="https://links.biapy.com/links/3856"/>
            <author>
                <name><![CDATA[Biapy]]></name>
            </author>
            <summary type="text">
                <![CDATA[This is the Descent 3 open source engine, licensed under GPL-3.0. It includes the &amp;#039;1.5&amp;#039; patch written by Kevin Bentley and Jeff Slutter several years ago and brought to a stable condition by the Descent community.

- [Descent 3 – Le code source rendu public ! @ Korben :fr:](https://korben.info/decouvrez-descent-3-code-source-public.html)]]>
            </summary>
            <updated>2025-08-29T02:39:37+00:00</updated>
        </entry>
            <entry>
            <id>https://links.biapy.com/links/3960</id>
            <title type="text"><![CDATA[Helios]]></title>
            <link rel="alternate" href="https://github.com/fedex81/helios" />
            <link rel="via" type="application/atom+xml" href="https://links.biapy.com/links/3960"/>
            <author>
                <name><![CDATA[Biapy]]></name>
            </author>
            <summary type="text">
                <![CDATA[A Java-based Sega Mega Drive/Genesis emulator. And other systems too.

Initially created as a Sega Megadrive/Genesis emulator and then evolved to emulate the following systems: Sega Megadrive/32X, Sega Master System/Game Gear, Sega Sg-1000, Colecovision, MSX v1, NES]]>
            </summary>
            <updated>2025-08-29T02:57:49+00:00</updated>
        </entry>
            <entry>
            <id>https://links.biapy.com/links/4038</id>
            <title type="text"><![CDATA[EmuDeck]]></title>
            <link rel="alternate" href="https://www.emudeck.com/" />
            <link rel="via" type="application/atom+xml" href="https://links.biapy.com/links/4038"/>
            <author>
                <name><![CDATA[Biapy]]></name>
            </author>
            <summary type="text">
                <![CDATA[Emulators on Steam Deck, SteamOS , Rog Ally and Windows.

Emulation made easy on steamOS. EmuDeck takes care of everything.
Emulator installation &amp;amp; configuration, bezels, hotkeys, performance fixes and more.

- [EmuDeck @ GitHub](https://github.com/dragoonDorise/EmuDeck).
- [Steam Deck (les trucs tech qu’on aime) @ Tech Café :fr:](https://techcafe.fr/steam-deck-les-trucs-tech-quon-aime/).]]>
            </summary>
            <updated>2025-08-29T03:09:58+00:00</updated>
        </entry>
            <entry>
            <id>https://links.biapy.com/links/4232</id>
            <title type="text"><![CDATA[AGILE]]></title>
            <link rel="alternate" href="https://github.com/lanceewing/agile-gdx" />
            <link rel="via" type="application/atom+xml" href="https://links.biapy.com/links/4232"/>
            <author>
                <name><![CDATA[Biapy]]></name>
            </author>
            <summary type="text">
                <![CDATA[Sierra AGI games on the web! AGILE is an AGI (Adventure Game Interpreter) engine, written in Java &amp;amp; JS, using the libGDX cross-platform development framework, targeting HTML5, Desktop and Android.

- [AGILE @ Sierra Games](https://agi.sierra.games/).
- [AGI @ GitHub](https://github.com/lanceewing/agi).
- [Le code source perdu de Sierra retrouvé par miracle ! @ Korben :fr:](https://korben.info/le-code-source-agi-sierra-retrouve-sur-space-quest-ii.html).]]>
            </summary>
            <updated>2025-08-29T03:42:14+00:00</updated>
        </entry>
            <entry>
            <id>https://links.biapy.com/links/4252</id>
            <title type="text"><![CDATA[Lakka]]></title>
            <link rel="alternate" href="https://www.lakka.tv/" />
            <link rel="via" type="application/atom+xml" href="https://links.biapy.com/links/4252"/>
            <author>
                <name><![CDATA[Biapy]]></name>
            </author>
            <summary type="text">
                <![CDATA[The DIY open source retrogaming emulation console. The open source game console.

Lakka is a lightweight Linux distribution that transforms a small computer into a full blown retrogaming console.

- [Lakka @ GitHub](https://github.com/libretro/Lakka-LibreELEC).]]>
            </summary>
            <updated>2025-08-29T03:46:15+00:00</updated>
        </entry>
            <entry>
            <id>https://links.biapy.com/links/4271</id>
            <title type="text"><![CDATA[RomM]]></title>
            <link rel="alternate" href="https://romm.website/" />
            <link rel="via" type="application/atom+xml" href="https://links.biapy.com/links/4271"/>
            <author>
                <name><![CDATA[Biapy]]></name>
            </author>
            <summary type="text">
                <![CDATA[A beautiful, powerful, self-hosted rom manager.

- [RomM @ GitHub](https://github.com/rommapp/romm).
- [RomM – Le gestionnaire de ROMs des retro gamers sérieux @ Korben :fr:](https://korben.info/gerer-sa-collection-de-roms-de-jeux-retro-avec-romm-le-manager-ultime.html).]]>
            </summary>
            <updated>2025-08-29T03:48:16+00:00</updated>
        </entry>
            <entry>
            <id>https://links.biapy.com/links/4317</id>
            <title type="text"><![CDATA[Mario Kart 3.js]]></title>
            <link rel="alternate" href="https://lunakepio.github.io/Mario-Kart-3.js/" />
            <link rel="via" type="application/atom+xml" href="https://links.biapy.com/links/4317"/>
            <author>
                <name><![CDATA[Biapy]]></name>
            </author>
            <summary type="text">
                <![CDATA[JavaScript/WebGL Mario Kart.

- [Mario Kart 3.js @ GitHub](https://github.com/Lunakepio/Mario-Kart-3.js/).
- [S4E14 - Il a recodé Mario Kart ! @ Underscore_ :fr:](https://shows.acast.com/micode-underscore/episodes/s4e14-il-a-recode-mario-kart).]]>
            </summary>
            <updated>2025-08-29T03:56:19+00:00</updated>
        </entry>
            <entry>
            <id>https://links.biapy.com/links/4331</id>
            <title type="text"><![CDATA[Death Star Trench Run]]></title>
            <link rel="alternate" href="https://death-star-trench-run.vercel.app/" />
            <link rel="via" type="application/atom+xml" href="https://links.biapy.com/links/4331"/>
            <author>
                <name><![CDATA[Biapy]]></name>
            </author>
            <summary type="text">
                <![CDATA[The project is a 3D game playable in a browser where you are playing as Luke Skywalker in his famous T-45 X - Wing running through the Death Star&amp;#039; trench, you&amp;#039;ll meet obstacle to avoid, destroy enemies, blast your way through.]]>
            </summary>
            <updated>2025-08-29T03:58:24+00:00</updated>
        </entry>
            <entry>
            <id>https://links.biapy.com/links/4412</id>
            <title type="text"><![CDATA[GB Studio]]></title>
            <link rel="alternate" href="https://www.gbstudio.dev/" />
            <link rel="via" type="application/atom+xml" href="https://links.biapy.com/links/4412"/>
            <author>
                <name><![CDATA[Biapy]]></name>
            </author>
            <summary type="text">
                <![CDATA[A quick and easy to use drag and drop retro game creator for your favourite handheld video game system.

- [GB Studio @ Itch.io](https://chrismaltby.itch.io/gb-studio).
- [GB Studio  @ GitHub](https://github.com/chrismaltby/gb-studio).
- [Créez vos propres jeux Game Boy avec GB Studio ! @ Korben :fr:](https://korben.info/creez-jeux-retro-game-boy-facilement-avec-gb-studio.html).]]>
            </summary>
            <updated>2025-08-29T04:12:25+00:00</updated>
        </entry>
            <entry>
            <id>https://links.biapy.com/links/4445</id>
            <title type="text"><![CDATA[suyu]]></title>
            <link rel="alternate" href="https://suyu.dev/" />
            <link rel="via" type="application/atom+xml" href="https://links.biapy.com/links/4445"/>
            <author>
                <name><![CDATA[Biapy]]></name>
            </author>
            <summary type="text">
                <![CDATA[Open-source, non-profit Switch emulator.

suyu is a familiar C++ based Nintendo Switch emulator with a focus on compatibility. Completely free and open-source, forever.

- [suyu @ GitLab](https://gitlab.com/suyu-emu/suyu).
- [suyu @ GitHub](https://github.com/suyu-emu/suyu).]]>
            </summary>
            <updated>2025-08-29T04:18:33+00:00</updated>
        </entry>
            <entry>
            <id>https://links.biapy.com/links/4533</id>
            <title type="text"><![CDATA[CorsixTH]]></title>
            <link rel="alternate" href="https://github.com/CorsixTH/CorsixTH" />
            <link rel="via" type="application/atom+xml" href="https://links.biapy.com/links/4533"/>
            <author>
                <name><![CDATA[Biapy]]></name>
            </author>
            <summary type="text">
                <![CDATA[Open source clone of Theme Hospital.

A reimplementation of the 1997 Bullfrog business sim Theme Hospital. As well as faithfully recreating the original, CorsixTH adds support for modern operating systems (Windows, macOS, Linux and BSD), high resolutions and much more.

Source: [CorsixTH - Un moteur open source pour Theme Hospital @ Korben :fr:](https://korben.info/corsix-th.html).]]>
            </summary>
            <updated>2025-08-29T04:32:36+00:00</updated>
        </entry>
            <entry>
            <id>https://links.biapy.com/links/4557</id>
            <title type="text"><![CDATA[Architecture of Consoles: A practical analysis by Rodrigo Copetti]]></title>
            <link rel="alternate" href="https://www.copetti.org/writings/consoles/" />
            <link rel="via" type="application/atom+xml" href="https://links.biapy.com/links/4557"/>
            <author>
                <name><![CDATA[Biapy]]></name>
            </author>
            <summary type="text">
                <![CDATA[Looking at the evolution of video game consoles is fascinating. While conventional PCs tend to evolve ‘incrementally’, new generations of consoles introduce completely new ways of working. What you see here is a series of articles that will hopefully uncover the rationale behind the latest trends in technology. They will also demonstrate why each system can’t be summarised by its ‘bits’, megahertz, amount of RAM and whatnot.]]>
            </summary>
            <updated>2025-08-29T04:36:38+00:00</updated>
        </entry>
            <entry>
            <id>https://links.biapy.com/links/4589</id>
            <title type="text"><![CDATA[Lode Runner Web Game (online game)]]></title>
            <link rel="alternate" href="https://loderunnerwebgame.com/LodeRunner/" />
            <link rel="via" type="application/atom+xml" href="https://links.biapy.com/links/4589"/>
            <author>
                <name><![CDATA[Biapy]]></name>
            </author>
            <summary type="text">
                <![CDATA[This is a HTML5 remake of Lode Runner, building the program with CREATEJS Javascript framework.

- [Lode Runner - Total Recall @ GitHub](https://github.com/SimonHung/LodeRunner_TotalRecall),
- [Lode Runner – Le retour du jeu mythique ! @ Korben :fr:](https://korben.info/lode-runner-retour-jeu-mythique.html),]]>
            </summary>
            <updated>2025-08-29T04:42:44+00:00</updated>
        </entry>
            <entry>
            <id>https://links.biapy.com/links/5148</id>
            <title type="text"><![CDATA[PVSnesLib]]></title>
            <link rel="alternate" href="https://github.com/alekmaul/pvsneslib" />
            <link rel="via" type="application/atom+xml" href="https://links.biapy.com/links/5148"/>
            <author>
                <name><![CDATA[Biapy]]></name>
            </author>
            <summary type="text">
                <![CDATA[PVSnesLib (Programmer Valuable Snes Library) is an open and free library to develop programs for the Nintendo SNES using the C programming language.]]>
            </summary>
            <updated>2025-08-29T06:15:32+00:00</updated>
        </entry>
            <entry>
            <id>https://links.biapy.com/links/5188</id>
            <title type="text"><![CDATA[TIE Fighter Total Conversion]]></title>
            <link rel="alternate" href="https://sites.google.com/view/tie-fighter-total-conversion" />
            <link rel="via" type="application/atom+xml" href="https://links.biapy.com/links/5188"/>
            <author>
                <name><![CDATA[Biapy]]></name>
            </author>
            <summary type="text">
                <![CDATA[The TIE Fighter Total Conversion (TFTC) project is a free, fan-made port of the original classic 1994 LucasArts game TIE Fighter, into the 1999 X-Wing Alliance (XWA) engine. Based on the original TFTC from 2005 and built upon the X-Wing Alliance Upgrade (XWAU) project, this is a complete overhaul of the game from graphics to gameplay. All 13 original Tour of Duty campaigns and their training missions have been ported over, including all original voiceovers, cutscenes and even most of the original medals and Secret Order tattoo awards.]]>
            </summary>
            <updated>2025-08-29T06:21:34+00:00</updated>
        </entry>
            <entry>
            <id>https://links.biapy.com/links/5189</id>
            <title type="text"><![CDATA[X-Wing Alliance Upgrade]]></title>
            <link rel="alternate" href="https://www.xwaupgrade.com/" />
            <link rel="via" type="application/atom+xml" href="https://links.biapy.com/links/5189"/>
            <author>
                <name><![CDATA[Biapy]]></name>
            </author>
            <summary type="text">
                <![CDATA[The XWA Upgrade is a massive mod made from fans for fans. We started more than 23 years ago planning to only upgrade the ship models to add some much needed details into them. Over the many years we have discovered many things that we can do to upgrade not only the ship models however but the actual game engine as well. These days there is barely any part of the game untouched. There are higher texture resolutions, more ships with more options to choose from. More flightgroup colors, VR support, fully dynamic and interactive cockpits and so much more.]]>
            </summary>
            <updated>2025-08-29T06:21:34+00:00</updated>
        </entry>
            <entry>
            <id>https://links.biapy.com/links/5254</id>
            <title type="text"><![CDATA[Zelda&amp;#039;s Adventure by john-lay]]></title>
            <link rel="alternate" href="https://john-lay.itch.io/zeldas-adventure" />
            <link rel="via" type="application/atom+xml" href="https://links.biapy.com/links/5254"/>
            <author>
                <name><![CDATA[Biapy]]></name>
            </author>
            <summary type="text">
                <![CDATA[In the 1990s Nintendo made a deal with Philips to develop 3 Zelda titles. The first 2 were side scrolling platformers, similar to Zelda II, and the third was a traditional top-down action adventure game.

Zelda’s Adventure looked interesting and I thought it would be fun to play on a portable system. I chose the Game Boy because of the existing Zelda games on the system.

The game sticks to the aesthetics of Link’s Awakening, but also incorporates some features from Oracle of Ages and Oracle of Seasons.

This is a complete port of the CDi original and was developed in GB Studio, with a few modifications. Thanks to Beatscribe for composing the music. I hope you enjoy playing the game as much as enjoyed making it.]]>
            </summary>
            <updated>2025-09-11T06:12:33+00:00</updated>
        </entry>
            <entry>
            <id>https://links.biapy.com/links/5261</id>
            <title type="text"><![CDATA[Dolphin Emulator]]></title>
            <link rel="alternate" href="https://dolphin-emu.org/" />
            <link rel="via" type="application/atom+xml" href="https://links.biapy.com/links/5261"/>
            <author>
                <name><![CDATA[Biapy]]></name>
            </author>
            <summary type="text">
                <![CDATA[GameCube/Wii games on PC.

Dolphin is an emulator for two recent Nintendo video game consoles: the GameCube and the Wii. It allows PC gamers to enjoy games for these two consoles in full HD (1080p) with several enhancements: compatibility with all PC controllers, turbo speed, networked multiplayer, and even more! 

[Dolphin @ GitHub](https://github.com/dolphin-emu/dolphin).]]>
            </summary>
            <updated>2025-08-29T06:33:39+00:00</updated>
        </entry>
            <entry>
            <id>https://links.biapy.com/links/5323</id>
            <title type="text"><![CDATA[Project FastROM]]></title>
            <link rel="alternate" href="https://github.com/VitorVilela7/fastrom" />
            <link rel="via" type="application/atom+xml" href="https://links.biapy.com/links/5323"/>
            <author>
                <name><![CDATA[Biapy]]></name>
            </author>
            <summary type="text">
                <![CDATA[Project for activing FastROM on SNES games.

Project FastROM aims into optimizing the SNES games originally designed to run under SlowROM (2.68 MHz) to FastROM (3.58 MHz). FastROM allows the SNES CPU read data and opcodes from the ROM 33.58% faster compared to SlowROM.]]>
            </summary>
            <updated>2025-08-29T06:43:50+00:00</updated>
        </entry>
            <entry>
            <id>https://links.biapy.com/links/5513</id>
            <title type="text"><![CDATA[Xcpc]]></title>
            <link rel="alternate" href="https://www.xcpc-emulator.net/" />
            <link rel="via" type="application/atom+xml" href="https://links.biapy.com/links/5513"/>
            <author>
                <name><![CDATA[Biapy]]></name>
            </author>
            <summary type="text">
                <![CDATA[Xcpc is a portable Amstrad CPC 464/664/6128 emulator written in C. It is designed to run on any POSIX compliant system having an X11 server, including Linux, BSD and Unix.

- [Xcpc @ GitHub](https://github.com/ponceto/xcpc-emulator).]]>
            </summary>
            <updated>2025-08-29T07:16:06+00:00</updated>
        </entry>
            <entry>
            <id>https://links.biapy.com/links/5531</id>
            <title type="text"><![CDATA[DOOM Retro]]></title>
            <link rel="alternate" href="https://www.doomretro.com/" />
            <link rel="via" type="application/atom+xml" href="https://links.biapy.com/links/5531"/>
            <author>
                <name><![CDATA[Biapy]]></name>
            </author>
            <summary type="text">
                <![CDATA[The classic, refined DOOM source port. For Windows PC.

DOOM Retro is the classic, refined DOOM source port for Windows PC. It represents how I like my DOOM to be today, in all its dark and gritty, unapologetically pixelated glory. I have strived to craft a unique and cohesive set of compelling features, while continuing to uphold my respect for that classic, nostalgic DOOM experience many of us, after all this time, still hold dear.

[DOOM Retro @ GitHub](https://github.com/bradharding/doomretro).]]>
            </summary>
            <updated>2025-08-29T07:20:03+00:00</updated>
        </entry>
            <entry>
            <id>https://links.biapy.com/links/5650</id>
            <title type="text"><![CDATA[NESFab]]></title>
            <link rel="alternate" href="https://pubby.games/nesfab.html" />
            <link rel="via" type="application/atom+xml" href="https://links.biapy.com/links/5650"/>
            <author>
                <name><![CDATA[Biapy]]></name>
            </author>
            <summary type="text">
                <![CDATA[NESFab is a new programming language for creating NES games. Designed with 8-bit limitations in mind, the language is more ergonomic to use than C, while also producing faster assembly code. It&amp;#039;s easy to get started with, and has a useful set of libraries for making your first — or hundredth — NES game.

- [NESFab @ GitHub](https://github.com/pubby/nesfab).

Related contents:

- [How to install NESFab @ pubby&amp;#039;s YouTube](https://www.youtube.com/watch?v=jr9DcsEWLqc).
- [NESFab - Créez vos jeux NES avec un langage de de dev moderne @ Korben :fr:](https://korben.info/nesfab-langage-programmation-moderne-jeux-nes.html).]]>
            </summary>
            <updated>2025-08-29T07:40:12+00:00</updated>
        </entry>
            <entry>
            <id>https://links.biapy.com/links/5750</id>
            <title type="text"><![CDATA[Lakka]]></title>
            <link rel="alternate" href="http://www.lakka.tv/" />
            <link rel="via" type="application/atom+xml" href="https://links.biapy.com/links/5750"/>
            <author>
                <name><![CDATA[Biapy]]></name>
            </author>
            <summary type="text">
                <![CDATA[The DIY open source retrogaming emulation console.

Lakka is a lightweight Linux distribution that transforms a small computer into a full blown retrogaming console.

[Lakka @ GitHub](https://github.com/libretro/Lakka-LibreELEC).]]>
            </summary>
            <updated>2025-08-29T07:56:24+00:00</updated>
        </entry>
            <entry>
            <id>https://links.biapy.com/links/5751</id>
            <title type="text"><![CDATA[RetroPie]]></title>
            <link rel="alternate" href="https://retropie.org.uk/" />
            <link rel="via" type="application/atom+xml" href="https://links.biapy.com/links/5751"/>
            <author>
                <name><![CDATA[Biapy]]></name>
            </author>
            <summary type="text">
                <![CDATA[Retro-gaming on the Raspberry Pi.

RetroPie allows you to turn your Raspberry Pi, ODroid C1/C2, or PC into a retro-gaming machine. It builds upon Raspbian, EmulationStation, RetroArch and many other projects to enable you to play your favourite Arcade, home-console, and classic PC games with the minimum set-up. For power users it also provides a large variety of configuration tools to customise the system as you want.

- [RetroPie @ GitHub](https://github.com/RetroPie/RetroPie-Setup).
- [RetroPie: A Raspberry Pi Gaming Machine @ NetworkChuck&amp;#039;s YouTube](https://www.youtube.com/watch?v=AaseHnf0k2o).]]>
            </summary>
            <updated>2025-08-29T07:56:25+00:00</updated>
        </entry>
            <entry>
            <id>https://links.biapy.com/links/5752</id>
            <title type="text"><![CDATA[Batocera.linux]]></title>
            <link rel="alternate" href="https://batocera.org/" />
            <link rel="via" type="application/atom+xml" href="https://links.biapy.com/links/5752"/>
            <author>
                <name><![CDATA[Biapy]]></name>
            </author>
            <summary type="text">
                <![CDATA[Batocera.linux is an open-source and completely free retro-gaming distribution that can be copied to a USB stick or an SD card with the aim of turning any computer/nano computer into a gaming console during a game or permanently. Batocera.linux does not require any modification on your computer. Note that you must own the games you play in order to comply with the law.

[Batocera.linux @ GitHub](https://github.com/batocera-linux/batocera.linux).]]>
            </summary>
            <updated>2025-08-29T07:56:25+00:00</updated>
        </entry>
            <entry>
            <id>https://links.biapy.com/links/5753</id>
            <title type="text"><![CDATA[Recalbox]]></title>
            <link rel="alternate" href="https://www.recalbox.com/" />
            <link rel="via" type="application/atom+xml" href="https://links.biapy.com/links/5753"/>
            <author>
                <name><![CDATA[Biapy]]></name>
            </author>
            <summary type="text">
                <![CDATA[THE all-in-one retro gaming console!

Replay all the consoles, arcades, and computers of your childhood.

- [Recalbox @ GitLab](https://gitlab.com/recalbox/recalbox).

Related contents:

- [Recalbox 10 débarque avec le support du Raspberry Pi 5 et du Steam Deck @ Korben :fr:](https://korben.info/recalbox-10-debarque-avec-le-support-du-raspberry-pi-5-et-du-steam-deck.html).]]>
            </summary>
            <updated>2026-02-23T14:35:43+00:00</updated>
        </entry>
            <entry>
            <id>https://links.biapy.com/links/5964</id>
            <title type="text"><![CDATA[Zelda 3 - A Link to the Past  PC port]]></title>
            <link rel="alternate" href="https://github.com/snesrev/zelda3" />
            <link rel="via" type="application/atom+xml" href="https://links.biapy.com/links/5964"/>
            <author>
                <name><![CDATA[Biapy]]></name>
            </author>
            <summary type="text">
                <![CDATA[This is a reverse engineered clone of Zelda 3 - A Link to the Past.

It&amp;#039;s around 70-80kLOC of C code, and reimplements all parts of the original game. The game is playable from start to end.]]>
            </summary>
            <updated>2025-08-29T08:30:39+00:00</updated>
        </entry>
            <entry>
            <id>https://links.biapy.com/links/5989</id>
            <title type="text"><![CDATA[RetroNAS]]></title>
            <link rel="alternate" href="https://github.com/danmons/retronas" />
            <link rel="via" type="application/atom+xml" href="https://links.biapy.com/links/5989"/>
            <author>
                <name><![CDATA[Biapy]]></name>
            </author>
            <summary type="text">
                <![CDATA[Use a Raspberry Pi, old computer or VM as network storage for different retro computers and consoles.
RetroNAS is a tool that installs other tools, and is a rolling release. Each time the command line &amp;quot;retronas&amp;quot; tool is run, the core project is updated to its latest stable release. Third party tools that RetroNAS installs are done so via a mix of Debian APT repositories (which can be managed via standard package manager and system update tools), and for specialised tools via upstream project pages (these can be updated by re-running the tool installer).]]>
            </summary>
            <updated>2025-08-29T08:36:42+00:00</updated>
        </entry>
            <entry>
            <id>https://links.biapy.com/links/6926</id>
            <title type="text"><![CDATA[js-dos]]></title>
            <link rel="alternate" href="https://js-dos.com/" />
            <link rel="via" type="application/atom+xml" href="https://links.biapy.com/links/6926"/>
            <author>
                <name><![CDATA[Biapy]]></name>
            </author>
            <summary type="text">
                <![CDATA[The simpliest API to run DOS games in browser.

The simplest API to run DOS/Win 9x programs in browser or node. js-dos provides full-featured DOS player that can be easily installed and used to get your DOS program up and running in browser quickly. js-dos provide many advanced features like multiplayer and cloud storage. All available features are enabled for any integration and free.

- [js-dos @ GitHub](https://github.com/caiiiycuk/js-dos).]]>
            </summary>
            <updated>2025-08-29T11:12:03+00:00</updated>
        </entry>
            <entry>
            <id>https://links.biapy.com/links/7337</id>
            <title type="text"><![CDATA[Open Source Game Clones]]></title>
            <link rel="alternate" href="http://osgameclones.com/" />
            <link rel="via" type="application/atom+xml" href="https://links.biapy.com/links/7337"/>
            <author>
                <name><![CDATA[Biapy]]></name>
            </author>
            <summary type="text">
                <![CDATA[This site tries to gather open-source remakes of great old games in one place. If you think that something is missing from the list - please go to our GitHub repository and create an issue or even a pull request!

- [Open Source Game Clones @ GitHub](https://github.com/opengaming/osgameclones).

Related contents:

- [1517 clones open source de vos jeux cultes préférés - Le trésor caché des gamers nostalgiques @ Korben :fr:](https://korben.info/1282-clones-open-source-jeux-cultes.html).]]>
            </summary>
            <updated>2025-09-15T09:37:16+00:00</updated>
        </entry>
            <entry>
            <id>https://links.biapy.com/links/7957</id>
            <title type="text"><![CDATA[Lakka - The DIY retro emulation console]]></title>
            <link rel="alternate" href="http://www.lakka.tv/" />
            <link rel="via" type="application/atom+xml" href="https://links.biapy.com/links/7957"/>
            <author>
                <name><![CDATA[Biapy]]></name>
            </author>
            <summary type="text">
                <![CDATA[Lakka is a lightweight Linux distribution that transforms a small computer into a full blown game console.

- [Lakka @ GitHub](https://github.com/libretro/Lakka-LibreELEC).]]>
            </summary>
            <updated>2025-08-29T14:03:45+00:00</updated>
        </entry>
    </feed>
