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    <title>physics</title>
    <link rel="self" type="application/atom+xml" href="https://links.biapy.com/guest/tags/959/feed"/>
    <updated>2026-09-16T11:41:36+00:00</updated>
    <id>https://links.biapy.com/guest/tags/959/feed</id>
            <entry>
            <id>https://links.biapy.com/links/12949</id>
            <title type="text"><![CDATA[NVIDIA Cosmos]]></title>
            <link rel="alternate" href="https://www.nvidia.com/en-us/ai/cosmos/" />
            <link rel="via" type="application/atom+xml" href="https://links.biapy.com/links/12949"/>
            <author>
                <name><![CDATA[Biapy]]></name>
            </author>
            <summary type="text">
                <![CDATA[Physical AI with World Foundation Models.

 NVIDIA Cosmos is an open platform of world models, datasets, and tools that enables developers to build Physical AI for robots, autonomous vehicles, smart infrastructure, and more. 

- [NVIDIA Cosmos @ GitHub](https://github.com/NVIDIA/cosmos).]]>
            </summary>
            <updated>2026-06-05T12:11:32+00:00</updated>
        </entry>
            <entry>
            <id>https://links.biapy.com/links/10772</id>
            <title type="text"><![CDATA[gpu-io]]></title>
            <link rel="alternate" href="https://apps.amandaghassaei.com/gpu-io/examples/" />
            <link rel="via" type="application/atom+xml" href="https://links.biapy.com/links/10772"/>
            <author>
                <name><![CDATA[Biapy]]></name>
            </author>
            <summary type="text">
                <![CDATA[gpu-io is a GPU-accelerated computing library for physics simulations and other mathematical calculations.

- [gpu-io @ GitHub](https://github.com/amandaghassaei/gpu-io).]]>
            </summary>
            <updated>2025-10-27T13:23:03+00:00</updated>
        </entry>
            <entry>
            <id>https://links.biapy.com/links/1012</id>
            <title type="text"><![CDATA[NVIDIA PhysX]]></title>
            <link rel="alternate" href="https://nvidia-omniverse.github.io/PhysX/" />
            <link rel="via" type="application/atom+xml" href="https://links.biapy.com/links/1012"/>
            <author>
                <name><![CDATA[Biapy]]></name>
            </author>
            <summary type="text">
                <![CDATA[NVIDIA PhysX SDK.

This repository contains source releases of the PhysX, Flow, and Blast SDKs used in NVIDIA Omniverse.

- [NVIDIA PhysX @ GitHub](https://github.com/NVIDIA-Omniverse/PhysX).]]>
            </summary>
            <updated>2025-08-28T18:46:42+00:00</updated>
        </entry>
            <entry>
            <id>https://links.biapy.com/links/3779</id>
            <title type="text"><![CDATA[JoltPhysics]]></title>
            <link rel="alternate" href="https://github.com/jrouwe/JoltPhysics" />
            <link rel="via" type="application/atom+xml" href="https://links.biapy.com/links/3779"/>
            <author>
                <name><![CDATA[Biapy]]></name>
            </author>
            <summary type="text">
                <![CDATA[A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.]]>
            </summary>
            <updated>2025-08-29T02:26:32+00:00</updated>
        </entry>
            <entry>
            <id>https://links.biapy.com/links/5139</id>
            <title type="text"><![CDATA[PyVISA]]></title>
            <link rel="alternate" href="https://pyvisa.readthedocs.io/en/latest/" />
            <link rel="via" type="application/atom+xml" href="https://links.biapy.com/links/5139"/>
            <author>
                <name><![CDATA[Biapy]]></name>
            </author>
            <summary type="text">
                <![CDATA[Control your instruments with Python.

PyVISA is a Python package that enables you to control all kinds of measurement devices 
independently of the interface (e.g. GPIB, RS232, USB, Ethernet).]]>
            </summary>
            <updated>2025-08-29T06:13:28+00:00</updated>
        </entry>
            <entry>
            <id>https://links.biapy.com/links/8333</id>
            <title type="text"><![CDATA[matter.js]]></title>
            <link rel="alternate" href="https://brm.io/matter-js/" />
            <link rel="via" type="application/atom+xml" href="https://links.biapy.com/links/8333"/>
            <author>
                <name><![CDATA[Biapy]]></name>
            </author>
            <summary type="text">
                <![CDATA[Matter.js is a 2D rigid body physics engine for the web written in JavaScript (yes, another).

- [matter.js @ GitHub](https://github.com/liabru/matter-js).]]>
            </summary>
            <updated>2026-06-05T12:13:55+00:00</updated>
        </entry>
            <entry>
            <id>https://links.biapy.com/links/8537</id>
            <title type="text"><![CDATA[PhysicsJS]]></title>
            <link rel="alternate" href="http://wellcaffeinated.net/PhysicsJS" />
            <link rel="via" type="application/atom+xml" href="https://links.biapy.com/links/8537"/>
            <author>
                <name><![CDATA[Biapy]]></name>
            </author>
            <summary type="text">
                <![CDATA[A modular, extendable, and easy-to-use physics engine for javascript.

- [PhysicsJS @ GitHub](https://github.com/wellcaffeinated/PhysicsJS).]]>
            </summary>
            <updated>2026-06-05T12:15:04+00:00</updated>
        </entry>
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